> Forest of True Sight > Questions & Answers Reload this Page What do People Think of Final Thrust and Galrath Slash?
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Old Mar 13, 2008, 06:42 PM // 18:42   #21
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Quote:
Originally Posted by Wirt
Problem with [skill]disciplined stance[/skill] is it cancels when you use an adrenaline based skill. Since you have a mixed bar of energy and adrenaline skills, it wont work too well. Thats why shield stance may be better for your build, only problem is the 33% slower movement. So I guess your got to weigh the pros and cons, or modify the build to use skills to their fullest.
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?
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Old Mar 13, 2008, 07:18 PM // 19:18   #22
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Quote:
Originally Posted by Sir Tidus
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?
Only when you're fighting critters that aren't particularly mobile, like Wurms or Aloes. Most monsters run around a lot after the squishies, though.
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Old Mar 13, 2008, 08:55 PM // 20:55   #23
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Sheild stance doesnt last too long either, about 6-8sec i believe, but yea unless you bring a cancel stance it is annoying. If you could avoid using adrenal skills for the 6 or so seconds with disciplined stance, that would work better. Also keep in mind if you are running after enemies who are chasing the casters, you wont need a defensive type stance, since they arent attacking you.

Also if you have a cripple skill in the skil bar, you can cripple them and they will be as slow as you.

Personally, I use disciplined stance to the fullest on my Flourish build (elite capped in Mineral Springs - Southern Shiverpeaks). I have a full bar of energy attacks and Flourish renews them and gives energy, and disciplined stance wont ever get canceled. But I digress. Try both out on your build, if the 33% slow is annoying try disciplined on the run in, it may end by the time you charge up the adrenals.
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Old Mar 13, 2008, 09:02 PM // 21:02   #24
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Final thrust is great for spiking. But you have to make sure you finish your opponent! If you don't hell bite you in the a$$ . Garalth Slash is great if you just wanna damage him till you get to the final thrust stage and hes massively healing.
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Old Mar 13, 2008, 09:07 PM // 21:07   #25
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[skill]Sun and Moon Slash[/skill]
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Old Mar 13, 2008, 11:39 PM // 23:39   #26
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I actually like having Final Thrust on my Dragon Slash bar. Yes it does suck up all your adren but its a great way to end a foe in just one attack after you've beaten them down to 25%hp. And there are plenty of ways to recupe adren afterwards.
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Old Mar 13, 2008, 11:59 PM // 23:59   #27
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final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill
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Old Mar 15, 2008, 04:18 AM // 04:18   #28
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Quote:
Originally Posted by dies like fish
[skill]Sun and Moon Slash[/skill]
Quote:
Originally Posted by Sir Tidus
This is what I have: severe artery, gash, body blow, power attack, deadly riposte. Can anyone recommand 2 more skills to me from either prohecies or EotN?
S&M = Factions tyvm

Quote:
Originally Posted by Sir Tidus
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?
Yes, because it takes you alot longer to reach you're foe to do damage to them, and is it really worth it for blocking. Warrior should do damage, not tank w/o damage, and if you want to tank then blocking is not the best way to do it... bring prot-spirit/guardian/spirit bond/shield of absorbtion on a monk.

Quote:
Originally Posted by Sir Tidus
Yes, I want an IAS. And yeah, I don't like Frenzy. What about Flurry?
Flurry is bad because it lowers you're damage output and really isnt worth it, bring frenzy & cancel stance (flail w/ cancel is an option if you have nf but i assumed you dont from other posts)

Quote:
Originally Posted by Racthoth
Final Thrust > Standing Slash > Galrath Slash.
Damn Straight

Quote:
Originally Posted by Wirt
Hey heres something for a change, how bout [Unknown skill: desperate blow], [Unknown skill: grapple] and [skill]Balanced Stance[/skill]
(is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.
Read grapple plz:

Quote:
Originally Posted by Guild Wiki
Grapple: You lose your current stance. You and target touched foe are knocked down.
Quote:
Originally Posted by Mr Pvper
final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill
Wack someone down to 50%hp, sever, gash, final thrust... = dead.

If you're using ur skills as soon as they charged then thats stupid, use them when you get the maximum advantage (no time to react to deepwound before 100+ damage spike from final thrust, no time to remove bleeding to prevent d/w from triggering)

With FGJ & D-slash there are far better options then galrath slash. Final thrust works brilliantly in pvp with any build bar d-slash, final thrust works good in pve, however not as good as pve because some foes have too much health and the d/w final thrust spike doesnt really cut it.

For steady dps in pve, i reccomend axe, or hammer if you dont mind lacking a shield. Also axe has deepwound that doesnt require bleeding which is a bonus.

I think that just about covers it.
Grapple makes you lose your stance, therefore you get knock'ed down too
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Old Mar 15, 2008, 05:07 AM // 05:07   #29
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Quote:
Originally Posted by Mr Pvper
final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill
Final Thrust is meant as your FINAL attack, ie your target will be dead afterwards. How exactly can you complain about an attack with +80 armor ignoring dmg?
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Old Mar 15, 2008, 11:02 PM // 23:02   #30
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I recommend keeping final thrust out of pve....thats just me.
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Old Mar 15, 2008, 11:39 PM // 23:39   #31
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Thanks a lot people.
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Old Mar 16, 2008, 03:38 AM // 03:38   #32
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Dragonslash>all
but for your two:
PvE: Galrath
PvP: Final
Though I would use niether in either place.
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